- #DOES SKYRIM SAVE CLEANER WORK FOR SPECIAL EDITION PATCH#
- #DOES SKYRIM SAVE CLEANER WORK FOR SPECIAL EDITION FULL#
- #DOES SKYRIM SAVE CLEANER WORK FOR SPECIAL EDITION PC#
It’s safe to say that the Xbox One and PC versions are more stable than the PS4, which I’m using for this review.
#DOES SKYRIM SAVE CLEANER WORK FOR SPECIAL EDITION FULL#
While I had an absolutely terrible experience with even the simplest of mods (four full crashes and game resets in about half an hour, folks) I’m aware that a number of my friends and colleagues have run most mods without too much trouble. Special Edition also brings mods to console. More ‘friendly’ bugs, like characters exhibiting odd behaviour, weird death animations, and odd item physics are… well, they’re part of the game’s charm. There have been a few frame-rate dips too, but only one that made the game unplayable for a few seconds. Music will occasionally just cut out, sound effects will distort, and dialogue will play out of place. During my playthrough it’s mostly audio stuff, which is a shame considering how wonderful Skyrim sounds in full flow.
#DOES SKYRIM SAVE CLEANER WORK FOR SPECIAL EDITION PATCH#
Very little has changed in the sword world, it seems.Īnd there are still bugs, despite several attempts to patch them out. Combat is fine for a first-person melee game, and the actual weapons and magic you use still feels like standard RPG fare.
Dialogue and cut-scenes have aged quite poorly, and been bettered by other games, but the bulk of the technical stuff and controls hold up well. Menus remain slick and enjoyable to use, and the variety of skills combined with the levelling up system (which works by increasing the power of the stuff you actually do and use) ensure that you always feel like your character is progressing in the right way. Yet there’s still a humanity to every character that makes the world that bit more believable, and it’s not like you mind chatting to them because the base stories and script writing are still great. Yes, I have heard about the reformed Dawnguard, actually, because you mention it every goddam time I walk past. No, I get it, I shouldn’t have come here. The acting, which was wooden back in 2011, is practically fossilised now, and the repeated dialogue gets intensely annoying very quickly. Get down to a more detailed level, however, and things fall apart a little. The world is still incredible, vast, and wonderful to explore. In terms of the actual content, Skyrim SE does a variable job of holding up. Previous players will only get the stuff they sort of forgot about, and that feeling of joy from obtaining or experiencing something new is dulled. While nostalgia is a powerful selling point, the promise of getting ‘something new’ when you play a game is also a serious consideration. For some, that might be a reason to avoid Skyrim SE. This is all journey, all discovery (both literal and personal), so you need to accept that the rewards will come, even if you need to wait 50 or so hours.
To do so with Skyrim SE, however, is to miss the point of the game. That’s the danger with a remaster like this - you can easily ignore the journey because you already know that the destination is so damn lovely. Even then, death came quickly and frequently to me because I tried to rush through tried to act bolder than I should have. Having spent several hundred hours with the original version, it’s a strange thing to go back to the beginning and not lose your training wheels for a good 20-30 hours. In some instances, I actually found this quite frustrating - not because I wasn’t instantly rewarded, but because I knew how it felt to be higher level in this game. We’ve grown even more accustomed to becoming the biggest, baddest dude in the galaxy / city / land after only a few hours of play, but Skyrim demands that you forge your legend inch by inch. Skyrim’s rewards are perhaps a little more understated by today’s standards. The best Skyrim companions: Which are the best followers to join you on your quest?